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July 10, 2008

Helium Happenings

 
 

 
My article on Getting Started in Voiceovers is featured today on Helium's home page. A hat-tip from me to the Helium team.

Also featured are excellent VO articles by Natalie Nicole Gilbert and Doc Phillips. Give those a look while you're there, and take a look at the larger Helium community; it's a terrific resource for articles on just about any topic imaginable.

 

UPDATE (7/11/08): I received a message from a Helium user after yesterday's front-page showing:

 

I read your article on voiceovers (congrats on making the front page of Helium) - you have an excellent writing style, phenomenal understanding of words and their use in the English language, and easily share your knowledge without sounding pompous. Thank you for bringing your talent to Helium.

C.M.Erickson
Coffee sub-channel steward

 

C.M. didn't leave an e-mail address, so I hope it's okay if I offer humble thanks here for those kind words. 

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June 13, 2008

Ouch.

Turns out I have more in common with Daniel Craig than just a similar vocal quality:

 

Daniel Craig Injured While Filming Bond 

 

The report states that Craig "sliced the tip off of one of his fingers during the shooting of an action scene". As it happens, years ago I sliced the tip off of one of my fingers during the shaving of an action figure.

"Huh?" You're no doubt asking. Long story short: Once upon a time, customizing action figures was a hobby of mine. An attempt to slice away some excess plastic from one such superhero resulted an errant slip with an Exacto knife. (If you've never had the pleasure, I can guarantee you that a brand-new Exacto blade is sufficiently sharp as to cut flesh without any pain --- at least for a few seconds, after which the pain pretty much leaves no doubt you've been cut. I do not recommend the experience.) 

An ER doc managed to sew the disc-shaped piece of skin back where it belonged, but it would literally be one year before the nerves healed completely.  

I'm sure you'll agree that all this is further proof as to why I'm a perfect substitute for Daniel Craig.

/sarcasm off 

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June 08, 2008

Behind the Scenes: Hulk VO Actors

 

 
 

 

 

IGN pulls back the curtain on voiceover recording sessions for the new Hulk video game (based on the upcoming movie starring Edward Norton):

 

VE3D Video for The Incredible Hulk (PC) - Dev Diary Vid #4 

 

Short but revealing interviews with the actors (including William Hurt, Tim Roth and Liv Tyler) give an insight into the approach taken to performing their characters, and also to the surprises that even experienced film actors encounter when voicing a game --- get ready to grunt and scream for your supper!

In light of some of my recent posts, I think this video only serves to underscore that voice acting is more than just saying one's lines when the red light goes on.

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May 28, 2008

"Overpaid Voice Actors", episode # 48,763

 

Niko Bellic stalks in Grand Theft Auto IV.
 

 

 

With this story all over the news of late...

A Video Game Star and His Less-Than-Stellar Pay

...it was probably due to rear its ugly head again.

By "it", I refer to the deluge of internet commentary that inevitably follows any and all media reports of voice actors seeking residuals for videogame work. It ranges from the stupefyingly uninformed ("You get paid big bucks just to sit there and talk into a mic, so STFU") to the kind of union-bashing, anti-residuals snark that evokes the ghost of mogul Lew Wasserman (who once famously said "When my plumber fixes my toilet, I don't pay him every time I flush the @#%$ thing!"). The first opinion isn't worth wasting keystrokes refuting, and the second I'll address later.

Somewhat more reasoned are the arguments that game programmers don't get royalties, and that because their contribution is at least as vital as the actors, the latter shouldn't keep getting paid after the fact. Yes, I have heard tales of game companies overworking and underpaying its programmers, testers, and developers; and if this is becoming the norm rather than the exception, then that's an inequity that also needs to be addressed. Generally speaking, though, a simple (but key) distinction is often lost in this argument: members of the creative team work on salary, while the voice actor is a freelancer.

Viewed without this information, it's easy to think of our VO actor as being greedy, an unscrupulous sod; trying to squeeze out yet more money from a game, a few bucks at a time, after already sitting on a king's ransom. Mine isn't an unbiased viewpoint, but I'm nonetheless here to tell you that it just ain't so. It's important to remember that sales-based residuals aren't "bonuses" or "extra money", as many people out there seem to think. They're deferred payments against the lifetime value of the work. In other words, when residuals are part of a negotiated contract --- something that's not currently part of SAG and AFTRA's "new media" agreements --- the studio is essentially saying "your work is worth X, but that's too large an amount for us to pay up front. Therefore, we'll pay you a smaller percentage up front, and if the game is a success, then we'll pay you the remainder of that value over time." Samuel L. Jackson and Ray Liotta get weekly checks for their movie roles not because their performances are stellar, but because their client (the studio) is on an installment plan. (This is one reason why the studios, long ago, agreed to the royalties system proposed by SAG; it places a risk on the part of the actor --- he stands to lose 80% of the value of his work --- alongside the financial risk incurred by the studio on that project.)

There even exist a few voice actors, some for whom I have great respect, who are of the opinion that Hollick signed the contract, knew what he was getting into, and should stop bumping his gums about the lack of residuals. Leaving aside the fact that his contract doesn't cover the use of his voice for promotional purposes over the Internet: who are any of us to tell an unknown voice actor to say no to a six-figure payday, even one that isn't currently as equitable as it should be?  As much as I admire those who stick to their principles when it's least convenient --- and they are to be admired --- actors have to eat. (Also, 100 grand is nothing to sneeze at, but it doesn't go as far when you live in NYC or L.A; and residence in these cities is pretty much required for an actor to do videogame VO work .)

Another such colleague has opined that voice actors shouldn't receive royalties for games, with the reasoning that gamers don't buy titles based on the quality of the actor's performance. This may be true to a degree --- mitigated in no small part by the willingness of those same gamers to flame bad voice acting in game forums --- but it misses the point by a mile. Again, TV and film actors receive royalties for their work not because of their sheer acting prowess, but because the performing unions fought to ensure that these artists --- regardless of the artist's ability or inability to act his or her way out of a paper bag --- aren't left with an inequitable share of profits. The unions understood well that competition for acting jobs is fierce, to a degree that few other industries and professions can relate to.

Or, put another way, in the form of a rebuttal to Lew Wasserman: your plumber doesn't have to audition for his next job against hundreds of other hopeful wannabe plumbers, hoping against hope that he'll land the gig. Taking it a step farther: If the plumber had fixed the toilet so that it spat out a thousand bucks every time it was flushed, he'd be justified in asking for a percentage of that payout. But I digress.

Bottom line: the percentage of actors who can wrap up one job, then count on another gig being in place the next day, is small. As in single digits.

All this may be moot, however, if SAG and AFTRA are unable to negotiate residuals into their new contracts with the studios and production companies (represented by AMPTP). The TV writers were reasonably successful in their quest, but that's no guarantee. We'll see.

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May 21, 2008

Stifler's Mom and Hot Fuzz

I spent Wednesday playing a cop in this movie ("Ex-Terminators").

9:30 call time. As has been the case on pretty much every film shoot I've been on, this meant finally getting into wardrobe around 10:45. Hurry up and wait, background peons!










The clouds had already broken, sending plenty of sunshine and humidity down on everyone and everything. Okay, please put on these head-to-toe black polyester costumes.









"This is Papa Bear. Put out an APB for a male suspect, driving a... car of some sort, heading in the direction of, uh, you know, that place that sells chili. Suspect is hatless. Repeat, hatless." Thus spake Police Chief Clancy Wiggum.







Fellow beat cop Ro Black. Smart, opinionated and funny. You saw her here first.



Ro' Black on the set of Ex-Terminators




Chief of Internal Medicine or the Baddest Police Chief Ever? The name tag reports, you decide.



David Houston on the set of Ex-Terminators


Lots of takes in the not-so-well-air-conditioned church, followed by lots more takes in the less-well-air-conditioned outdoors. Heather Graham was nice to everyone, but seemed not to be feeling well and wasn't necessarily approachable. A cardinal rule of background work is that you don't pester stars while on set, although this rule is often bent.


Ended the day on a good note. Jennifer Coolidge --- aka "Stifler's Mom" in American Pie --- was gregarious and friendly even when she didn't have to be, and after a ten-hour shoot in the aforementioned soupy heat at that. Earlier, after a "CUT" while shooting the processional scene, she playfully chided the director: "Why don't I get to have a husband? Maybe I'll marry this cop", pointing to me. I held up my ringed finger and lamented "Well, I'm kind of taken already." (A nearby co-star didn't miss a beat in replying "You'd be perfect for her, then.")

No, I didn't run off with her, but she was kind enough to pose for a pic.




David Houston with Jennifer Coolidge on the set of Ex-Terminators



We shoot again this Sunday. The fake Police Station will, one hopes, have better climate control. Watch for the update.
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May 07, 2008

'Quantum of Solace' Videogame Site Launched

From MI6:

Activision today officially confirmed the videogame adaptation of the upcoming James Bond film "Quantum of Solace", and launched a teaser website to promote the title.

[The website] gives fans access to some early concept artwork from the locations featured in the game, as well as the opportunity to sign-up to the community to vote on polls and ask the development team questions. This site will serve as the hub of activity for the game and will be updated on a regular basis.

Development studios are confirmed as Eurocom, Treyarch, Beenox and Vicarious Visions. The game will be released this Fall. Treyarch are understood to be heading up development on Xbox 360 and PlayStation 3 consoles, with Beenox producing the Nintendo Wii version, and Vicarious Visions working on the hand-held platforms. Eurocom are understood to be developing the PC version.

Speaking about Activision's direction with the 007 licence, Activision CEO Bobby Kotick said "Bond is one of the great videogame franchises of all time and that really was a result of GoldenEye 64. I think the key to re-energising the Bond franchise is going to be ultimately the highest possible game quality."

Last November, Activision confirmed a second 007 title was also under development.

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April 25, 2008

Engineered for Success


Since setting up a MySpace page a few years ago, I've pretty much made it a home for VO networking. It's worked pretty well in that regard for me, and I'd like to think that those MySpacers who've come to me for VO advice have found it worthwhile.

I can't take all of that credit, however. A few months back, a gentleman named Chris Doohan left a comment on my page asking for suggestions on breaking into the voiceover biz.

Given that Mr. Doohan is the son of the late, great James "Scotty" Doohan of Star Trek fame, I half-jokingly advised him that he had something of advantage in breaking into show business. Chris seems to have inherited his dad's good looks and upbeat personality, along with at least a fair measure of his talent, so I figured he could certainly make quick inroads if he wished. I then gave him some general information and wished him well.

Turns out I was right. It didn't take long for Chris to get his VO career going, and a more appropriate first gig I can't imagine: he'll be voicing various characters in a new animated Star Trek series produced by NEO f/x and Farragut Films. While it's not an official Paramount production, the series promises to be true to the style of the original animated adventures, and the voice cast is highlighted by Trek alums Tim Russ (Tuvok on Voyager) and Chase Masterson (Leeta on Deep Space Nine):



                                  




So, as I said, I can't take any real credit for Chris' gig. Still, I'm glad he thought highly enough of me to ask for some tips before getting underway.

More info on Starship Farragut, The Animated Episodes here:

NEO f/x and Farragut Films Journey to the Animated Frontier
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March 31, 2008

The VO Industry Has Arrived.

How do I know? Because we're now fodder for The Onion:

 

 


 

Gotta love that our fictional VO guy's name ("David Cavanaugh") is the name of a minor character on the series. (Very minor, actually, since he only appears in a deleted scene.)

 

It's a funny read in any case, but sometimes satire isn't really satire:

 

"It's a daunting task, especially since you can't rely on such actorly tricks as facial expressions and body language," Cavanaugh said. "All I have is my finely tuned instrument and its subtle tones of honesty and vulnerability that envelope the viewers and make them feel safe and informed."

 

 

It's 100% true, even if he's putting it in flowery terms...

 

For what it's worth, the real "Previously on Lost" VO guy is Andy Geller.

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February 29, 2008

In The Interview Chair - VOD Edition

After several weeks of false starts and reschedules that just couldn't be helped, I finally got together with Terry Daniel and Trish Basanyi as their Voice Overs On Demand Podcast guest. (Here's a direct link to the mp3.)

Honestly, I don't stammer and stutter like that on most days. (Note to self: caffiene is b-b-b-bad for you.) I had a great time nonetheless, and they have my continued thanks for the invite.

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February 05, 2008

Bond Game Update: COD4

MI6 reports that the new Bond game will be based on the same graphics engine used in Call of Duty 4.

What this will mean for me is...actually, I haven't the first clue. I do know that the COD series has some of the most incredible-looking games I've ever seen, and it looks more and more like Bond 22 (VG) will fall into the same category.

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January 28, 2008

We Knew That, but Thanks!

The folks at MovieMaker Magazine have named Austin, TX as the #1 city both for making movies and residing in, if you're in the film industry. (It's not half bad even if you're not in the entertainment biz, either.) MMM hasn't quite updated their online edition yet, so here's a link to the story.

Austin's status as a TV & film hotbed has been a not-so-well-kept secret for years, but it's nice to have a measure of "official" recognition.

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WGA Strike Update

Since my last post on the subject, I've done a good job of refraining from any reporting on the status of the WGA strike. This seemed a wise move, given that my optimism at the time proved a mistake. Still, those with their finger on the pulse --- or at least those who talk to people who also talk to those who are close to others with their finger on the pulse --- are reporting positive things from the current informal talks between the WGA (the writers) and the AMPTP (referred to as "producers" in most media reports, although in reality they're the CEOs and moguls of the major studios).

Even if this should prove to be another false alarm, I maintain that the mere fact of informal talks taking place at all is a positive step, given that just a couple of weeks prior, neither side seemed interested in talking. Cautious optimism from here on out.

 

 

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January 07, 2008

Final Week!

We're having a terrific run, but now it's crunch time.

Voting in the Unofficial NBC News Voice-Off ends on Friday, January 11, 2008 at 5:00 p.m. ET. If you haven't done so yet, click here and log a vote for your pal Dave Houston --- yes, that'd be me --- in the comments. Feel free to pick two other voices, but you know they don't love ya like I do. ;)

Once you're done, just do me one more teensy solid and pass this along...
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January 04, 2008

Don LaFontaine on the Mend

You may or may not have heard about Don LaFontaine’s recent health problems. Happy to report that the Voice of God is on the mend and itching to return to work. Thanks to Stephanie with Vox Daily for the update.
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January 02, 2008

Now that your New Year's euphoria has passed...

...you'll have an easier time going here and voting for your pal David Houston --- that'd be me --- to win the Unofficial NBC News Announcer contest. The cool thing is, you get to pick two other voices (so as not to feel guilty if you think my entry sucks.)

You have all year to call in the favor I'll owe ya, but voting ends soon. Snap to it! (Please.)

 

 


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December 26, 2007

Hi, NBC News? You've Got Mail.

Before I got into doing VO full-time, I spent many years as a guitarist and vocalist in rock bands. Of the many musician's jokes I've heard beat to death over the years, one sticks out:

How many guitarists does it take to screw in a light bulb? 12. One to screw in the bulb, and eleven to stand around arguing that they could have done it better. 

The irony is, sometimes at least one of them is right. This was the reaction among tons of VO artists upon hearing film star Michael Douglas' questionable work as the new voice of NBC Nightly News with Brian Williams. Voiceover artist Peter O'Connell has taken the collective groans of the VO community and set up an absolutely unofficial audition for the job. Judging by the stellar quality of the entries, I'd say NBC would do well to make the auditions official. Head over to Peter's blog and judge for yourself.

In the meantime, here's my humble effort. (MP3)

 

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November 27, 2007

Progress in WGA Strike Talks?

Nothing is certain, of course, but there are reports that talks between the WGA and the producers have quietly resumed; and even if there aren't any major breakthroughs at the moment...at least both sides are talking without rancor. Here's hoping this is the start of a deal both sides can live with.

 


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September 30, 2007

Creating a New Age of VO in Games

Here's a must-listen for anyone involved in recording videogame voiceovers: this presentation by DB Cooper and Pat Fraley at the 2007 Game Developers Conference in Austin. (While it makes me even more disappointed that I wasn't able to attend, I'm gratified to be able to hear this after the fact.) It's geared toward audio directors, but every voice talent who wants to pursue acting in videogames --- and even those who've already done it --- can tap into a goldmine of valuable information.

The official synopsis:
 
"Audio directors have a right to know what to expect from the voice actors that are hired to voice games. The object of this program is to discuss and demonstrate directing techniques actors can easily respond to, scripting that will wring a fuller character from your actor, and audition ideas to ascertain that you’re getting the VO you really need for a part in a game."

Pat and DB are engaging, informative, and highly entertaining. Here's the link. (Scroll down the page a bit for the MP3 file; 70 minutes, 16 MB.)

 

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March 20, 2007

Don't Mess With Bill.

Directing is a skill, just like delivering a tag into a microphone. As with any profession, some are more skilled than others.

Hear this principle in action as William Shatner takes direction in the voiceover studio. (Warning: after the Shatner clip, some NSFW language from the radio progam playing it).

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October 16, 2006

Keri Tombazian, Steve Harris, Al Chalk

Thanks to Dan Nachtrab for the heads-up on this article. The three above-named voiceover artists are profiled at, of all places, CourtTV's website.

All three are hugely successful and sought-after, but the interviews do illustrate that voiceover success is different for each of us. 

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September 28, 2006

'Squidbillies' Recording session

Go into the booth to see and hear this VO recording session from the Cartoon Network - Adult Swim animated show Squidbillies:

http://www.adultswim.com/shows/squidbillies/stuff/recording/index.html 

Nice to see a well-directed session that also encourages improv...

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