Not a bad Father's Day at all.
(It also had the added benefit of showing this trailer. Check out the opening gag and see if you can name that non-Don LaFontaine trailer voice.)
Activision today officially confirmed the videogame adaptation of the upcoming James Bond film "Quantum of Solace", and launched a teaser website to promote the title.
[The website] gives fans access to some early concept artwork from the locations featured in the game, as well as the opportunity to sign-up to the community to vote on polls and ask the development team questions. This site will serve as the hub of activity for the game and will be updated on a regular basis.
Development studios are confirmed as Eurocom, Treyarch, Beenox and Vicarious Visions. The game will be released this Fall. Treyarch are understood to be heading up development on Xbox 360 and PlayStation 3 consoles, with Beenox producing the Nintendo Wii version, and Vicarious Visions working on the hand-held platforms. Eurocom are understood to be developing the PC version.
Speaking about Activision's direction with the 007 licence, Activision CEO Bobby Kotick said "Bond is one of the great videogame franchises of all time and that really was a result of GoldenEye 64. I think the key to re-energising the Bond franchise is going to be ultimately the highest possible game quality."
Last November, Activision confirmed a second 007 title was also under development.
Since my last post on the subject, I've done a good job of refraining from any reporting on the status of the WGA strike. This seemed a wise move, given that my optimism at the time proved a mistake. Still, those with their finger on the pulse --- or at least those who talk to people who also talk to those who are close to others with their finger on the pulse --- are reporting positive things from the current informal talks between the WGA (the writers) and the AMPTP (referred to as "producers" in most media reports, although in reality they're the CEOs and moguls of the major studios).
Even if this should prove to be another false alarm, I maintain that the mere fact of informal talks taking place at all is a positive step, given that just a couple of weeks prior, neither side seemed interested in talking. Cautious optimism from here on out.
Another pun? Mea culpa. Sometimes I just can't help myself. If we're still friends, though, let me tell you what's up:
In an earlier post, I mentioned the mobile-exclusive animated series The Hyrde. The first episode is now available for public consumption, no phone required. I confess to being a fan of the series, and happily admit my bias for its voice cast: DB Cooper brings the sassy to the role of Ghoul Gal, while Philip Banks is perfectly cast as the group's wizened leader, Inspector Spectre. Show creator Robert Feldman rounds out the cast.
Check out Episide One for yourself:
Many thanks are due to John Florian and the gang at VoiceOverXtra for a terrific write-up on the NBC Voice-Off contest.
While you're there, have a look at the Home Studio section, and check out the wealth of other excellent VO articles.
Wii Wii Wii.
Okay. If you can find it in your heart to forgive me after that, take a look at the latest news in the 007 videogame saga:
Beenox Confirms Nintendo Wii Version
...if only because of the twist on said conventional wisdom found in another article on the same study:
"We found that men with deep voices have more children than their high-pitched counterparts," Apicella told AFP.
"But those children were not necessarily healthier, so it doesn't seem like deep-voiced men are passing on good genes to their offspring, as has been hypothesized in the past, but probably has to do with them having greater access to women."
I'd be more worried about the implications of this question, except that I'm still struggling to figure out just what the heck the French babies pictured on the second article have to do with the Tanzanian men & women of the study...
...you'll have an easier time going here and voting for your pal David Houston --- that'd be me --- to win the Unofficial NBC News Announcer contest. The cool thing is, you get to pick two other voices (so as not to feel guilty if you think my entry sucks.)
You have all year to call in the favor I'll owe ya, but voting ends soon. Snap to it! (Please.)
Nothing is certain, of course, but there are reports that talks between the WGA and the producers have quietly resumed; and even if there aren't any major breakthroughs at the moment...at least both sides are talking without rancor. Here's hoping this is the start of a deal both sides can live with.
Looks like a Writer's Guild strike is imminent, with the most recent reports indicating only the slightest chance of last-minute talks to avert a crippling walkout.
At first glance, the driving force behind this might simply appear to be a demand for wage increases. In fact, it's as much about the changing nature of entertainment delivery (DVD, streaming media, etc.) as it is about dollars and cents. From today's AdAge:
In the early '80s, the Hollywood's writers made what has become to be regarded as the worst deal since Manhattan was sold for some wampum and blankets: When the writers originally signed their pact with producers about how they would be compensated for work viewed on home video, they agreed that 80% of the revenue would immediately be kept aside for the studios, leaving only 20% of the revenue available for royalties. The upshot? While a film or TV show might sell for $19.99 on home video, a writer will typically receive less than a nickel from that sale.
"Welcome to class warfare," deadpanned Jonathan Handel, an entertainment lawyer at Troy & Gould who specializes in internet law, and who formerly was associate counsel to the WGA from 1994-1995. "The home-video agreement doesn't even make sense for home video anymore, let alone the internet."
Mr. Handel explained that the 80/20 split of home-video spoils might have been tenable in 1982, when video cassettes were a costly media to produce and often subsidized by studios seeking to create a new revenue stream. But the cost of manufacturing a DVD is now pegged at 25 cents; digital distribution is, he argued, even cheaper, because there is no physical media to produce at all. [I'm reminded of the 80s, when the music industry charged more for the "brand-new" CD format, even though production costs had plummeted fairly quickly after the format became a hit. --- DH]Moreover, the studios are making more than they ever had before: Last year, all-media revenue from filmed entertainment -- money from home video, TV, theatrical release and pay TV -- grew 8% to a record $42.6 billion.
This is 100% speculation on my part, but there's a slight possibility that a writers' strike could push back the previously-mentioned videogame project I'm booked for. The game ties in with a movie release lated for 2008, but that film has (reportedly) already been delayed by script rewrites. I'll just keep my fingers crossed and continue to work as much as possible in the meantime.
UPDATE: Well, per some information in the link (provided in the comments by my good friend Mary), it looks like my speculation was probably correct. The strike is hitting home, even here in Texas...Over at Vox Daily, the question was asked: What Attracted You To Radio? While not all voiceover artists necessarily have a background as on-air talent, it's no surprise that many of us do. My response at the site:
I'd grown up as a fan of radio itself, not just the music it played. I've always been one of those who liked to look inside and take things apart to see how they worked, and like a lot of radio listeners, I figured "I can do that!" Imagine my pleasant surprise when I found out I actually could.
No doubt like many others here, radio proved not to be a gateway to vast riches. Still, I made a bit more than your average mic jockey (at least in the small market where I worked) once I learned I could write ad copy and produce spots.
Being an independent VO artist is easily the most satisfying and fun job I've ever had, but my radio days rank a close second.
Here's an opportunity to get paid for your scribbling; simply click the link below, set up your account, and start publishing your best work.
The fine folks at SEFA, or SouthEast Film Association, were kind enough to list me as one of their featured Voice Talents, and even whipped up a nifty YouTube video featuring my demos.
If you don't mind staring at my mug for three minutes or so, go check it out...
As a voiceover talent, one's job is to serve the needs of the client. Some of us can lose sight of that at times, and a reminder from a different perspective can come in handy.
A few months ago, I posted my articles on getting started in VO to Helium.com, a site that publishes articles both pro and amatuer, on a variety of topics. Looking around the site to see if any other voiceover-related articles had been published, I found a keeper by Robert Dwyer.
Robert's article is titled similarly to mine, but his piece adds some important information that no aspiring VO artist should be without: don't bite the hand that feeds. It's a bit of advice found all too rarely in beginning-voiceover articles, and it carries the extra weight of his status as producer and director of voice talent for TV.
If you're getting your feet wet as a voice talent, read Robert's article twice and keep it bookmarked.
Thanks to Dan Nachtrab for the heads-up on this article. The three above-named voiceover artists are profiled at, of all places, CourtTV's website.
All three are hugely successful and sought-after, but the interviews do illustrate that voiceover success is different for each of us.
Recently observed by one of the VO-BB members: a string of movie trailers, seen at the Apple Trailers site, with no "traditional" voiceovers. The only voices used, when at all, were character narratives provided by the film's actor(s). This begged the question: " Has that revenue stream dried up altogether?" ("That" being movie trailers as voiceover work.)
It's a good question, but it seems that the answer is a qualified "no". As another VO-BBer pointed out, it may be that the Apple Trailer site doesn't carry certain trailers which would require them to pay royalties to the voiceover artist*; this doesn't necessarily mean that the same trailer shown on the big screen is without a voiceover. It seems likely that studios are producing voiceless trailers for Apple and other internet sites in order to comply with these stipulations and still promote the film. Considering that Don LaFontaine remains as busy as ever doing trailers, as do other top artists in that field, rumors of trailer-voiceover demise seem to be exaggerated.
Here's the caveat: there has been something of a trend away from the gravelly "In a world..." style of movie trailer. Standup comics have been lampooning it as a cliche for years now, and so have the trailers themselves. It's a tendency that mirrors a shift seen in radio imaging and commercials as well.
A while back, I decided to have a little fun with the official trailer for Clerks 2. The original features text in place of a VO announcer, making it perfect for an exercise in voicing a trailer in the right style. The irony, of course, is clear; I'd never have been able to use the trailer for that exercise had it not followed the trend away from traditional VO in the first place.
Lots of TV commercials follow that same style, but I don't think there's much danger of voiced spots disappearing altogether, nor is DLF's trailer-voice career in any real jeopardy. As I joked on the VO-BB boards: even if major-movie trailers were to completely forego voiceovers, the odds were against 99% of us voice talents ever being in that club anyway.
Not to say that we shouldn't try, just offering a bit of perspective.
*It's not yet clear what Apple's policy is on this. If you have additional information, feel free to let me know...
...then again, maybe not.
"But Dave", you say, "don't those voice actors on animated shows like The Simpsons and Family Guy make six figures or more?" Some of them, certainly. The voices of principal characters like Homer and Bart, or Lois and Peter, do make serious money.
On the other hand, you've got actors like Maggie Roswell. Unless you're among the twelve people on Earth who have never seen a Simpsons episode, you've probably seen Maggie's name in the end credits several times. She's provided many voices on the show, including Maude Flanders (wife of Ned) and Helen Lovejoy. Surely having even a supporting role on TV's longest-running sitcom is enough to ensure a superbly comfortable living, right? Think again:
Prior to the 11th season, actress Maggie Roswell left the show after a contract dispute. She had reportedly been making only $1500 an episode, even after 10 years on the show. To add insult to injury, Roswell lived in Colorado and was being forced to commute to Los Angeles out of her own pocket.
The network offered her a measly $150 extra per episode, which wasn't even enough to cover the cost of air-fares. Roswell balked. "I wasn't asking for what the other cast members make," she said. "I just wanted to recoup all the costs I had in travel. If they'd flown me in, I'd still be working."
$1500 may sound like a lot, but not when your minor character(s) can easily be absent from any given episode. (It's worth noting that her initial departure prompted the writers to kill off the character of Maude.) Also, it's not as if Maggie was a rookie; she'd been appearing in TV shows and movies for over twenty years before getting the Simpsons gig.
She did eventually return to the show in 2002, so she presumably was able to work out a more equitable contract. Still, it's safe to assume that her salary didn't approach the seven-figure sums of her more famous costars.
It's been estimated by longtime voiceover pros that only 5% of voiceover artists (everyone from animation actors to narrators to radio-imaging folks) will ever make "serious" money in this business. To some degree, this mirrors the SAG statistics which state that about 10% of actors make about 90% of the money. That's not to say that this business doesn't provide a comfortable living for many; there are people who are doing quite well voicing commercials, promos, narrations et al. in relative anonymity and are quite happy. For each of those, however, there are many more who are struggling, fighting for gigs, maintaining a day job while trying to get to the "next level" of their VO career.
There's money to be made, or not made, in this business. Either way, you'd better be in it for the love of the work. Me? Still head over heels with no plans to stop.